VRCHAT AVATAR
$2,000+
TURNAROUND — 4–6 WEEKSWHAT'S INCLUDED
- Nude character — full anatomy included
- Face tracking setup
- PhysBones for hair, tail, ears, clothing
- Expression menu — up to 5 custom expressions (base)
- Deformation rig (no animation rig — see note below)
- Unity package (ready to upload to VRChat)
- Blender file
- Substance Painter file
Animation rig vs VRChat rig: VRChat avatars include deformation bones for posing but are not built for full animation. If you want to animate your character in Blender with proper IK/FK controls and mechanism bones, that's a separate Blender Rig commission — or a dual commission if planned upfront. See the Start Here page for the full explanation.
ADD-ONS
- Clothing — $400 per item / toggleEach clothing item includes its own sculpt, retopo, textures, and VRChat toggle setup.
- Additional sculpt variant — $800+For muscle expressions, clothing fold states under movement, etc. Requires a separate sculpt and re-bake.
- Muscle flex system — quoted per projectCustom shader + blendshape setup for muscle contraction. Scope varies significantly.
- Extra shapekeys / toggles — quoted per projectAdditional expression states, body morphs, or toggle functionality beyond the base package.
COMPLEXITY & PRICING
Base price covers a standard complexity character. Every element below adds work across multiple pipeline stages and is reflected in the quote.
- Muscle mass tier — avg. $250+ per tier jumpClassic physique → open bodybuilding → hyper-muscular. Each level requires more topology planning, more sculpt time, and more careful weight painting for clean deformation within VRChat's bone limits.
- Body fat level — avg. +20% for very lean charactersMore shredded = more surface detail needed at every stage. Visible striations need significantly higher sculpt polygon density.
- Vascularity — ~+10% on top of baseLocalized (biceps, hands) at minimal cost. Full-body vascularity adds meaningful sculpt and normal map work.
- Extra limbs, heads, appendages, scales — $250+ depending on scopeComplex additions affect VRChat bone count limits and performance rank. Will be factored into the quote.
Given the variety of characters and requests, a standardized price for every scenario isn't possible. A full quote is provided before any payment is made.
PROCESS
Full pipeline breakdown on the 3D Process page. Brief overview:
- Contact via Telegram or X with character reference
- Quote provided based on complexity
- Deposit to begin (see Payment Options)
- Blockout sculpt — client approval before advancing
- High poly sculpt — client approval before advancing
- Retopology (VRChat-optimized), UV mapping, texturing
- PhysBones, expression menu, Unity setup
- Final delivery on remaining payment
New to 3D commissions? Read the Start Here page before reaching out.