WHAT'S INCLUDED

  • Nude character — full anatomy included
  • Face tracking setup
  • PhysBones for hair, tail, ears, clothing
  • Expression menu — up to 5 custom expressions (base)
  • Deformation rig (no animation rig — see note below)
  • Unity package (ready to upload to VRChat)
  • Blender file
  • Substance Painter file
Animation rig vs VRChat rig: VRChat avatars include deformation bones for posing but are not built for full animation. If you want to animate your character in Blender with proper IK/FK controls and mechanism bones, that's a separate Blender Rig commission — or a dual commission if planned upfront. See the Start Here page for the full explanation.

ADD-ONS

  • Clothing — $400 per item / toggleEach clothing item includes its own sculpt, retopo, textures, and VRChat toggle setup.
  • Additional sculpt variant — $800+For muscle expressions, clothing fold states under movement, etc. Requires a separate sculpt and re-bake.
  • Muscle flex system — quoted per projectCustom shader + blendshape setup for muscle contraction. Scope varies significantly.
  • Extra shapekeys / toggles — quoted per projectAdditional expression states, body morphs, or toggle functionality beyond the base package.

COMPLEXITY & PRICING

Base price covers a standard complexity character. Every element below adds work across multiple pipeline stages and is reflected in the quote.

  • Muscle mass tier — avg. $250+ per tier jumpClassic physique → open bodybuilding → hyper-muscular. Each level requires more topology planning, more sculpt time, and more careful weight painting for clean deformation within VRChat's bone limits.
  • Body fat level — avg. +20% for very lean charactersMore shredded = more surface detail needed at every stage. Visible striations need significantly higher sculpt polygon density.
  • Vascularity — ~+10% on top of baseLocalized (biceps, hands) at minimal cost. Full-body vascularity adds meaningful sculpt and normal map work.
  • Extra limbs, heads, appendages, scales — $250+ depending on scopeComplex additions affect VRChat bone count limits and performance rank. Will be factored into the quote.
Given the variety of characters and requests, a standardized price for every scenario isn't possible. A full quote is provided before any payment is made.

PROCESS

Full pipeline breakdown on the 3D Process page. Brief overview:

  1. Contact via Telegram or X with character reference
  2. Quote provided based on complexity
  3. Deposit to begin (see Payment Options)
  4. Blockout sculpt — client approval before advancing
  5. High poly sculpt — client approval before advancing
  6. Retopology (VRChat-optimized), UV mapping, texturing
  7. PhysBones, expression menu, Unity setup
  8. Final delivery on remaining payment
New to 3D commissions? Read the Start Here page before reaching out.